While perhaps most famous for bringing the legendary Knights of the Old Republic to the gaming scene in 2003, BioWare is a Canadian corporation that excels in bringing cerebral, immersive role playing back into the spotlight – a refreshing take on a genre that has been plagued by tedious menu systems and flat characterizations. Mass Effect, launched for the Xbox 360 and more recently for PC, is the first in a planned trilogy of epic proportions.
Plenty of Action and Gunplay
Mass Effect delivers an extremely unorthodox experience when it comes to the combat model, which takes place in a third person over-the-shoulder style quite similar to Gears of War, also for the 360. The action is brisk, can be extremely challenging, and is a huge improvement over traditional role playing battle systems.
BioWare has been largely responsible for reinventing the combat engine in each installation of their flagship games – Jade Empire's arcade styled martial arts fighting engine is a perfect example of a unique approach to combat. This focus on action is extremely important in that it allows the player to remain immersed in the game rather than to scrabble for a calculator each time a conflict begins.
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